Hi,
we have a problem with color of simple white GUI interface, or more precisely with it's transparency - basically the sprites look slightly different when rendered via Unity GUI Text and NGUI. The NGUI one looks as if there were actually two images rendered over one another and their alpha channels added up (the tint is default white - (255,255,255,255)).
Please take a look at this:
Can you think of any reason why is it so / if there's any way how we could make it work better?
Regards,
Ales