i understand that, and i am aware of what you have brought up. But how would you do such thing.
I was thinking to pre select my right answers. But I am unsure where I need to attach the logic code. Lets say I have the code written, do i have to create a empty game object drag it in to the scene and just attach it. or will it be more complex where I have to target each individual object or function.
?
lets say I have build all my questions and with the label, and group them all together with buttons that will navigate back and forth between question and answeres . Once an answer is selected right or wrong it will bring up the next question. if its wrong, it will deduct the score, and it will bring up the next question. if its right it will add points and bring up the next set of questions.
if the player has answered at least 5 questions wrong it will trigger a different set of questions.
If the player continues answering questions wrong it will deduct the time. Also change the texture on an game object, trigger animations as well. When time is at 00:00:00 the game is over.
if player continues answering questions right a different set of question is brought up, different from the questions if the player answered questions incorrectly which will be a different set of questions.
So with the NGUI, i can create my questions set, in a set there can be up 2 10 questions. I hope this makes sense.
So all of this can be controlled with one line of code >

or >
I am learning, I am actually an artist, and trying to learn coding. Its difficult to trying to figure it out on my own.
Thank you in advance
Aldin
www.AiiBee.comIf player continues t