Author Topic: Quest Example possible without scaling?  (Read 3951 times)

Wasabi

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Quest Example possible without scaling?
« on: December 04, 2012, 08:42:24 AM »
Hi I wanted to ask if it's possible to develop the Quest Example without using scale Tween.
Because the scaling solution makes Pictures and Buttons very "ugly" during the scaling.

My first solution was a Clipping-Plane with Bounds-Tweening. But then I realized that the table-repositioning ignores the Clipping of the Panel.
My second Thought was a CamViewport. But there is the Problem, that i would have to create a Cam for each TableItem which could be a huge Performance Problem.
Now i am out of Ideas.
Maybe there is some one with a similar Problem, or better a solution.

Sincerely Wasabi

nah0y

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Re: Quest Example possible without scaling?
« Reply #1 on: December 04, 2012, 09:00:31 AM »
I personaly, never found a solution to this "problem"...
It's kind of heavy to always do a clipping on each item of the row, and causing problem if what you want to hide is higher than the row itself. We need a sort of mask for this.

Wasabi

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Re: Quest Example possible without scaling?
« Reply #2 on: December 04, 2012, 09:49:42 AM »
Sad thing, that could make some fancy effects Possible.

PoN

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Re: Quest Example possible without scaling?
« Reply #3 on: December 05, 2012, 12:57:03 AM »
Do you want same tween effect for expand elements or just expand elements ?
« Last Edit: December 05, 2012, 01:01:17 AM by PoN »
Worked on Doc&DogAge Of Fury 3D. Actually working on WarMach.