Author Topic: Latest Version: 3.3.2 (Feb 27, 2019)  (Read 50097 times)

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Latest Version: 3.2.0 (March 25, 2018)
« Reply #45 on: June 28, 2018, 07:35:19 PM »
3.3.0
- NEW: Added overloaded operators to all Send functions, eliminating GC allocations for sub-5 parameter RFC calls.
- NEW: Added bandwidth tracking (both sent and received bytes per second): TNManager.sentBytes and TNManager.receivedBytes.
- NEW: Added TNManager.availablePacketSize and TNManager.incomingPacketSize.
- NEW: Added an explicit chat type packet type: TNManager.SendChat / TNManager.onChat.
- NEW: TCP lobby server now supports more packet types, including chat for a true cross-server global chat.
- NEW: Added TNManager.Validate to validate the state of a server-side property. Useful for detecting memory modifications done on the client.
- NEW: Added Serializer.EncodeAsString / DecodeFromString to encode and decode binary data as ASCII text.
- NEW: Added a DoNotObfuscate attribute type and started using it in places where non-public classes/structs should not get obfuscated.
- NEW: Added Tools.stackTrace that will contain the stack trace up to the point where it was used.
- NEW: In-editor game server will now check for the 'saved' server property. If 'false', it won't perform any saving. Useful for quickly testing changes without keeping the active state.
- FIX: Fixed the to-text serialization of DataNode hierarchies containing nested DataNodes.
- FIX: Compilation fixes for builds.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Latest Version: 3.3.0 (June 28, 2018)
« Reply #46 on: March 14, 2019, 01:56:53 PM »
3.3.2
- NEW: Added Steamworks Networking integration as a stand-alone ZIP.
- NEW: Added #define DEBUG_THREAD_TIMING option to WorkerThread for when you want extra detailed info on what's taking so long in your worker threads.
- FIX: Fixed some issues with object export.
- FIX: Eliminated obsolete warnings.
- ALT: TNObject script no longer checks to see if it's the only one in the hierarchy in order to boost performance. This means it's now possible to nest TNObjects. Doing so is still not recommended, so use at your own risk.

3.3.1
- NEW: Updated the chat example to be able to get/set channel data in addition to server data.
- NEW: Added a TNUpdater.onQuit delegate.
- NEW: Made TNUpdater thread-safe, making it possible to add delegates to it from worker threads.
- NEW: Added TNet.List.RemoveRange to match the generic List.
- FIX: Made some older functions obsolete for clarity.
- FIX: Prototype change for a potential issue related to leaving channels and transferring objects.
- FIX: Fixes for game object serialization in Unity 2017 & 2018.
- FIX: Made TNet.List's Remove operation significantly faster.