I have a series of objects that are animated in sequence to a completed screen state.
I'm using the Tween Position and a custom UIButton Tween script, with the only difference from the original being that it sends the play message once itself has gotten a "Complete" message from it's own object's tween script, indicating it's completed it's own tween.
This allows me to sequence object tweens one after another, very nicely.
However I'm having issues reversing the sequence of events when i need to get rid of the screen in question. I've tried duplicating the setup in reverse on the objects using a unique tween group. But whenever the objects become active, all the Tween scripts play regardless of what group they are set to, and this causes a big mess...
Is there a way to not have certain tweens play on awake? Or can anyone think of a better way of achieving what I'm after?