Hi,
I am having some trouble getting retina graphics working with my app. I have set up a SD and HD atlas and set all my UI sprites to use a reference atlas.
When the scene loads in the awake function i have the reference atlas object in my scene with a script on that switches the replacement variable with either the HD or SD atlas. I have tried both loading them from resources or just putting a reference to them at the top.
When i step into it the replacement does get set to either the HD or SD atlas but the actual UI never gets updated to use HD or SD. If i set the prefab before runtime to HD or SD it uses the correct images but when i switch at runtime it never updates....
Am i missing something?
Thanks
Adam