Author Topic: Unity/TNet scalability?  (Read 2560 times)

klept

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Unity/TNet scalability?
« on: February 17, 2013, 10:13:01 AM »
Hey! I bought TNet when it was 50 % off, couldn't let it scape!

I wonder if TNet can support thousands of simultaneous connections, as a standalone application on a Ubuntu server, for example. I know this also depends on the server hardware and internet connection, but more or less, is there a realistic limit?

Right now for my game I have a python server written from scratch, would you recommend me to rewrite it using Tnet?
I have yet to try Tnet, but seems epic!
Thanks!

ArenMook

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Re: Unity/TNet scalability?
« Reply #1 on: February 17, 2013, 06:43:10 PM »
Python server written from scratch? Yeah, I think it's safe to say that you will find TNet to be the better choice here. :)

Can it support thousands of connections? Yes, but it does depend on what actually happens. Thousands of players in the same channel in an FPS game? That's unlikely just due to the bandwidth issues. Thousands of players spread across different channels in a turn-based game? Without a sweat.