Hello,
I have a problem with the rendering of the fonts on an ipad retina.
I use an Helvetica font, and extracted it in many resolutions with BM fonts to try to get something nice (20 and 84 to get the .25 ration of the UD font).
When i try to use the font with an atlas which have pixel set to 1 (for the 20px font for SD) or .25 (for the 84px font for UD), with pixel perfect clicked, the font looks nice in the editor, but not when i launch the in unity.
So i tried to compile and run on ipad retina, and, in the 2 cases the texts looks like they where "chopped" at the top or the bottom of the letters.
Did i missed something ?
Thank you for your answer.