Hi
First off I'd just like to say that I don't normally use C# and have no idea about the underlying framework. However, I am trying to alter one of the NGUI Inventory example scripts. Basically I am trying to alter the DragDropSurface script.
I simply wanted to add 'public string mytagName;' to the script. I thought this would show up in the inspector, however it doesn't. I'm wondering whether I am missing something in regard to Unity because even commenting out a public bool that is already there does nor alter the script in the inspector for a hame object it is attached to i.e. that variable check box still shows even after commenting out. Am I missing something basic I should be doing and that I should really know about. I don't know whether this point is if any relevance but so that I can use unityscript with NGUI I followed the instructions and put all the relevant folders into a Plugins/NGUI folder. Any assistance would be greatly appreciated.