Recently I asked a question about creating a custom widget template, and Nicki was kind enough to point me in the right direction. I'm having an issue getting my template to work as I wish it to now, though. I am trying to build a couple of scripts that work like Localization,UILocalize, and Language selection work together, but that will allow me to customize individual widgets with different TextAssets. To make it clearer, the Localization feature of NGUI allows you to switch languages, or to set up dialogue files, that you can switch based on events/scenes/etc... What I'm trying to do is create a gang of widgets from a template and have an attached script where I can specify a TextAsset from which all label text and sprites will be specified. Anyone got any ideas?