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Atlas consume much memry
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Topic: Atlas consume much memry (Read 7460 times)
chetanmrane
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Atlas consume much memry
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April 05, 2013, 01:16:05 AM »
Hi All
i have updated Unity 4.1.2 pro version which comes up with detailed memory profiling.
The memory consumption of all NGUI atlas are showing me incridible number on windows and mac
on windows all atlas are consuming 5.3mb memory while on mac its 6.0MB
Am i doing something wrong?
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milali
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Re: Atlas consume much memry
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Reply #1 on:
April 05, 2013, 04:37:19 AM »
what's the dimensions of your atlas texture?
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chetanmrane
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Re: Atlas consume much memry
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April 05, 2013, 05:13:40 AM »
Most of the atlases are having 1024x1024 resoultion. Few of them are 512x512
But i am using multiple atlases for some screens to keep the atlas size 1024x1024 (reason is - iPod touch and few low end devices were unable to load high resolution atlases)
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Last Edit: April 05, 2013, 06:14:35 AM by chetanmrane
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ArenMook
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Re: Atlas consume much memry
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April 05, 2013, 11:52:31 AM »
1024x1024 texture is 4 megabytes.
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Nicki
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Re: Atlas consume much memry
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Reply #4 on:
April 05, 2013, 12:44:56 PM »
You probably have mip maps on.
1024x1024x32 bit is 4 MB. Mip maps add ~30 % (1.3MB) to that.
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chetanmrane
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Re: Atlas consume much memry
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Reply #5 on:
April 06, 2013, 06:02:35 AM »
oh i see
but then what will be the best practice to control runtime memory.
i have divided my game into multiple scene ...one scene = one ngui page
the idea is to keep the runtime memory as much controlled as i can...
but then even after unloading scene, ngui atlases eats memory
why is it so?
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Nicki
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Re: Atlas consume much memry
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Reply #6 on:
April 06, 2013, 01:02:07 PM »
If anything, anything at all, reference your atlases, they will be loaded into active memory. If you keep them in Resources and load them dynamically, you can control them more.
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chetanmrane
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Re: Atlas consume much memry
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April 10, 2013, 07:36:17 AM »
how could i load atlases from resource folder
any example??
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Nicki
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Re: Atlas consume much memry
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Reply #8 on:
April 10, 2013, 09:23:46 AM »
Save the prefab in Resources and use Resources.Load.
http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html
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Atlas consume much memry