Good point, I should probably switch over to using my own anim curve, and just let it play forward forever ( loop mode ), but to do it perfectly, unless his loop code already knows how to handle the anim curve properly, you would end up with 2 time slices with the same data ( first key, last key values ) that could cause a pause, my hope is that it is already being handled. Either way I can work past my issue.
I do have a question, I am doing a .Reset() in my code before doing a .Play() it seems like it is required for what I am trying to do ( change values of the TweenAlpha and play that new data ), but I wanted to make sure it was strictly required. Thanks again!