Author Topic: thanks for fixing that objects leaked unity message  (Read 3006 times)

loopyllama

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thanks for fixing that objects leaked unity message
« on: May 14, 2012, 10:20:04 AM »
Thanks for fixing that objects have been leaked unity message.
I do not miss seeing it.
 ;D

ArenMook

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Re: thanks for fixing that objects leaked unity message
« Reply #1 on: May 14, 2012, 12:02:14 PM »
Totally random fix there. I don't think anyone even knew how to fix it aside from Unity themselves, and they weren't saying anything. I stumbled upon it completely by accident while making water for Windward. I noticed Unity did something odd with one of their objects, so decided to do the same and see what happens.

loopyllama

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Re: thanks for fixing that objects leaked unity message
« Reply #2 on: May 14, 2012, 02:44:00 PM »
Can you expose the secret of do I have to do a diff in my spare time?  :)
I am guessing the cause was some left over data from dynamically created geometry? So the fix was...

ArenMook

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Re: thanks for fixing that objects leaked unity message
« Reply #3 on: May 14, 2012, 02:49:12 PM »
Just marked the dynamically created textures and meshes I was creating as HideFlags.DontSave.