Author Topic: Animation when timescale is zero  (Read 2282 times)

laurentl

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Animation when timescale is zero
« on: April 16, 2013, 04:30:28 PM »
I don't use tweening because I want a specific look and I ended up with 5 tweeners and my head was exploding trying to keep track of them.
I used Animation instead.
But tweening has a nice decoupling from timeScale.
Is it even possible to have animation play with timescale at zero using ActiveAnimation ?