Greetings. (Before you judge me I have searched for this and found only the same chapter in the tutorial every time, which sadly is of no help for me.)
In my latest project I seem to run into a bit of a problem related to radio buttons:
The problem is that the menu options in the list are prefabs that are serialised and loaded on runtime (or "clones" as it says in the game), and are not in the hierarchy.
I cannot set the radioButtonRoot in the script as it always resets to "None (transform)" when I start the game, and I cannot for the life of me figure out how I can set this to the parent panel I want to.
As you might already have figured I am very new to NGUI and Unity so I hope this will have a simple solution.
Thank you very much in advance for helping out. :3