I'm running into a couple of issues when I try to create a DragDropItem as per Example 11.
1) In the example itself, when I drag an item, no small representation of it follows my mouse. It looks like it isn't working unless I let go over the block, where it properly places the prefab and removes the sprite from the container.
2) When I try to recreate the structure in my own scene, I constantly get the nested widgets error. I've created a panel with my DragDrop container childed to it, and then parented that container to a DragDropItem. So far, so good. When I try to create a child for that DragDropItem (a sprite), I get the nested widgets error, even though that is exactly what the example shows. Does the DragDropItem need a child in order to work properly (looking at the DragDropItem script, it seems to expect a child it can use as an icon)? Or can I add the UISprite component to the DragDropItem itself?
EDIT: I should add that I using the full version of NGUI with Unity 4.1.2.