scene/game view in editor do not match actual views when running (in editor...have to move to device to test there too)...what settings might be causing this?
also i can run in the editor, the widgets will not be positioned correctly, but in scene/game view they will reflect that things are not right.
pause/stop...editor will hold bad positions till moving any widget at which time scene/game view decides it's "right" again...run in editor, back to incorrect placement