Author Topic: i really hate use uisprite and uitexture together in a panel  (Read 2236 times)

matrix4x4

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1.using uisprite and uitexture seems unavoidable in some cases, but Adjusting their depth isnt really funny thing, especially, a uitexture's depth between sprites from same atlas.
2.if i want to change a texture's material or dynamical download texture, i must kick the sprite from atlas, then choose uitexture component, so that i have many resources using uitexture. a lot of textures and atlas in project make me in doubt. i cant sure it is correct!
who can tell me how to do in above questions?
ps: sorry for my poor English, and new kid for ngui! thanks at first