Author Topic: UI Elements stop working after Build & Run  (Read 2754 times)

figtree

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UI Elements stop working after Build & Run
« on: May 19, 2012, 05:09:24 PM »
Greetings!

So, the test scene i'm building works just dandy fine while i test inside Unity, but whenever i try to run the game either in Web or PC/Mac, Two widgets simply don't work at all (UIDragObjects and UIButtonScale). Are there any known issues with those components?
Yes, apparently, only those two won't budge. And Only after deploy.
Has anyone else experienced anything similar?
The last time i've updated Ngui was two weeks Ago, btw.

Thanks already !

figtree

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Oops!
« Reply #1 on: May 19, 2012, 06:08:23 PM »
Ok figured it out after looking previous versions of the project.

So kids, remember to keep the apropriate panel limit, collider order and most important of all, project versions!

I'm still puzzled on why they didn't work after build, tough. Oh well, the mysteries of life.