Author Topic: NGUI Quality Issue Using Android Remote  (Read 6225 times)

Quarkism

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NGUI Quality Issue Using Android Remote
« on: May 22, 2013, 06:06:15 PM »
I am testing out NGUI using Android remote. I have a Samsung Galaxy Tab and the quality is just horrible. The project is the example scenes from the NGUI free package, so its nothing that I did. I was wondering if maybe there were some undisclosed steps or settings that I neglected.

I have already searched the unity answers, google and these forums to no avail.

Quarkism

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Re: NGUI Quality Issue Using Android Remote
« Reply #1 on: May 22, 2013, 06:13:18 PM »
Never mind.

Quote
Unity Remote is not representative of graphics on the device. It works by streaming screenshots from the editor to the device. In order to do so efficiently the screenshots are highly compressed. It is not representative of graphics in a device build. The remote is intended to test device input such as touch events and accelerometer.

http://answers.unity3d.com/questions/408896/android-image-quality-is-poor-compared-to-the-qual.html

NGUIJeffS

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Re: NGUI Quality Issue Using Android Remote
« Reply #2 on: February 06, 2014, 04:20:06 PM »
Hi Quarkism,
Did you see the same issue if you created an .apk file an loaded it on your phone?
I'm see very poor text and emoticon image quality on my app running on my phone.
Any ideas as to what might cause that? Thanks.

ArenMook

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Re: NGUI Quality Issue Using Android Remote
« Reply #3 on: February 06, 2014, 08:56:19 PM »
By default mobiles use "fastest" quality which downgrades textures. Check the quality settings.

NGUIJeffS

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Re: NGUI Quality Issue Using Android Remote
« Reply #4 on: February 26, 2014, 09:09:53 AM »
Sorry for the late response. Haven't logged in awhile. So, thanks for this. I've noticed that if I increase the size of the game window then the image quality on the Andriod improves. Not sure why, but it solved the problem.