Author Topic: Best practices/performance - 2 Atlases Versus 1 if space is left  (Read 3004 times)

IIIHAPPYIII

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I have a question on performance and best practices. I have an atlas that I am needing to add a few more pngs to and it will bump it from 1024x512 to 1024x1024. This will cause a lot of empty space on the atlas. Would there be a substantial enough performance gain by placing those pngs on a separate atlas? This would create a 1024x512 and a 512x256 atlas'. For mobile devices.

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ArenMook

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Re: Best practices/performance - 2 Atlases Versus 1 if space is left
« Reply #1 on: May 24, 2013, 05:40:28 PM »
No, there would be no performance gain. Quite the opposite actually. One texture is always better than several.