I have a button that when pressed brings up a menu that covers a large portion of the screen. It's in front of the player's controls. This menu can scroll up and down however any clicks/taps on the Menu UI the buttons underneath also receive them. Is there a setting (layer, z-axis, etc) that I can give the menu to take the clicks/taps and block them from going through to the other buttons or do I have to disable the buttons (lame) while the Menu is displayed?
Thanks.