Author Topic: Panel Alpha  (Read 5906 times)

bloomk

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Panel Alpha
« on: June 12, 2013, 08:48:03 PM »
I keep seeing references to a "UIPanelAlpha" script but i can't find it..?

I am trying to figure out how to fade a panel in and out.. any value .0000001 or greater is 100% visible and 0 is invisible.. so it's not fading how i want...

Any Help?

bloomk

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Re: Panel Alpha
« Reply #1 on: June 12, 2013, 09:02:54 PM »
Just to give a little more information.. i am doing a rear view camera (camera render to texture) and using NGUI's "texture" to display it.. i am trying to find a way to fade this in and out..

dlewis

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Re: Panel Alpha
« Reply #2 on: June 12, 2013, 11:53:04 PM »
UIPanelAlpha is no longer used. Instead the panel itself has an alpha value but I think you need to use the premultiplied alpha shader for it to work.

ArenMook

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Re: Panel Alpha
« Reply #3 on: June 13, 2013, 04:12:31 AM »
No need to use a premultiplied alpha shader. It has nothing to do with it.

You do need Unlit/Transparent Colored though -- which is the default shader used by NGUI.

bloomk

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Re: Panel Alpha
« Reply #4 on: June 13, 2013, 10:30:46 AM »
if i use Unlit/Transparent Colored then it is always invisible, regardless of alpha settings..

bloomk

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Re: Panel Alpha
« Reply #5 on: June 13, 2013, 10:33:03 AM »
Wait, never mind.. my color tint value had an alpha of 0...

so setting the shader to unlit/Premultiplied Colord Fixed it.. :) thanks

bloomk

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Re: Panel Alpha
« Reply #6 on: June 13, 2013, 12:49:19 PM »
Ran into a NEW problem now... When the texture has been rendered to, it won't go completely transparent after that..