Author Topic: Saved States for Progress Bar Data  (Read 2999 times)

tbrewerart

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Saved States for Progress Bar Data
« on: June 13, 2013, 10:15:13 AM »
Is there a built in mechanism to save the progress bar data across scenes in Unity?  Right now, each scene has its own UIRootMenu...so the date is lost across scenes.  Should I maintain the same UI with "DontDestroyOnLoad"  (Trouble is, each scene has its unique public variables, settings, etc.)  Should I use a persistent gameObject script (GameManager) that holds the data? 
New territory for me.

If anyone could point me in the right direction I would be most grateful.

Many Thanks,