Is there a built in mechanism to save the progress bar data across scenes in Unity? Right now, each scene has its own UIRootMenu...so the date is lost across scenes. Should I maintain the same UI with "DontDestroyOnLoad" (Trouble is, each scene has its unique public variables, settings, etc.) Should I use a persistent gameObject script (GameManager) that holds the data?
New territory for me.
If anyone could point me in the right direction I would be most grateful.
Many Thanks,