Hey all,
Wondering if it's possible to expose the material controls in the animation window when you're creating an animation for a UITexture gameobject? Reason for this is that we want to make a combined prefab with a UITexture object and Particle object, and we'd like to keep as much inside NGUI as possible.
(The UITexture is setup by assigning a material to it's material slot, so it's not generating a dynamic material right now.)
Thanks very much for any help!
Regards,
Chris