Hello! I wish to make a NGUI platformer, so i need to be able to add physics to my game. I have some problems with implementing this in unity. I have added rigidbody to each sprite, but that isn't enough. In 3d i also need to add a mesh filter so that the rigidbody is applied to 'something'. How do i do this in NGUI? The sprites don't have mesh filters?
I've done another experiment and have seen that if the sprites have rigidbodies and box colliders and i place a 3d terrain under, they will interract with the terrain (not pass through it) but will not interract with each other (i.e. pass one through another). Why is this?