I am adding transparent PNGs to my atlas and finding that NGUI is replacing some of the semi-transparent white around the outsides with a dark color, which makes it look like a shadow. Is there any way to get NGUI to use the exact pixel data in the image to it looks the same as the artist designed it?
I've attached 2 of the originals with white highlights around the top edge, the intended noisy-white background image, and the generated atlas texture with the white highlights replaced by darker highlights as generated by NGUI.
Thanks!