Author Topic: bumping up maximum atlas size?  (Read 6760 times)

Alan Gray

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bumping up maximum atlas size?
« on: May 30, 2012, 07:56:16 PM »
Since some iOS devices support 4096x4096 textures (iPad2 >= iOS 5.1, iPad3), can we get a 4Kx4K atlas option? Every post I've seen asking about this, the poster gets beat up for having such bloated textures. But we have client requirements to have everything pixel-perfect on a very elaborate UI. And we are using atlas swapping so moving the biggest textures out of the atlas isn't really an option. Our highest-res atlas (which we are using just for iPad3) overflows the 2Kx2K limit pretty quickly.

Anyway, since the hardware supports it, can we get the maximum atlas size bumped up to 4096x4096???

ArenMook

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Re: bumping up maximum atlas size?
« Reply #1 on: May 31, 2012, 01:48:20 AM »
This is a Unity limitation, not an NGUI limitation.

PixelEnvision

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Re: bumping up maximum atlas size?
« Reply #2 on: May 31, 2012, 02:10:34 AM »
Use Texture Packer :)

I'm using it and it works with NGUI perfectly...

http://www.codeandweb.com/texturepacker
Pixel Envision - Creating fun apps for iOS & Android

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ArenMook

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Re: bumping up maximum atlas size?
« Reply #3 on: May 31, 2012, 02:12:39 AM »
Generally creating atlases while the platform target is something other than mobile works fine as well.