Author Topic: UITooltip in the mobile device  (Read 3335 times)

seno

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UITooltip in the mobile device
« on: September 12, 2013, 07:28:21 AM »
Hello.

First of all, thanks for the great UI Framework you made.

I have a question about UITooltip.

Is there way to use UITooltip in the mobile devices? I implemented UITooltip properly with Unity3D 4.2.1,
and it worked in the Editor. BUt it doesn't in the real device. Then, i checked UICamera source code,
and I realized that there are no codes that send OnTooltip(true), but many for sending OnTooltip(false) for the mobile devices.

If it doesn't, do you have recommendations to implement that?

One more question is how to distinguish that tab with that button is pushed then released in the mobile devices?
I guess it's somewhat related with not having tooltip for the mobile devices..

Any clue would be appreciated.

Thanks

Danny

dlewis

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Re: UITooltip in the mobile device
« Reply #1 on: September 12, 2013, 07:54:54 AM »
Tooltips are generally only for a mouse, there would be no support for doing them on a mobile device (since you don't have a cursor) so if you wanted to do tooltips on mobile it would have to be completely custom code to activate them.

Having good visual design should largely eliminate the need for tooltips since the user should be able to tell what a button does most of the time just by looking at it (either from the text it displays on the button or a very distinctive image).

seno

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Re: UITooltip in the mobile device
« Reply #2 on: September 12, 2013, 08:02:17 AM »
thank you for your advice, dlewis.

Yes, basically, you are right. But we are using tooltip for the icon or the button that doesn't have
much space to put text info. Also, while I am playing the Puzzle Craft which is using many tooltips
those images are placed in, I would like to try tooltips in the mobile..

ok, I will try to write the code for that..