Enable the "Cull" option on the scroll view's UIPanel.
Hi, I have similar problem. We are using the latest version, and I have tried "cull" enabled. It seems that culling is working by widgets. So when I have lots of widgets, some are not visible then it will be culled. But in this case, we only have one UILabel, which is very long with lots of content, part of this label is visible, while lots of other part are not, then it won't be culled. Proof is the vertice number is always 60k, it won't change no matter which part I drag. And UIWidget.UpdateGeometry and UIWidget.WriteToBuffers will cost lots of time which will cause dramatic fps drop.
Can I have solution to this problem or have I missed some important setting or not use it properly?