Hello,
i'm creating a pause menu which suppose to appear when i press the pause button and disappear when i press again.
for this i'm getting the widget container that hold my pause items and set it active\not active with:
NGUITools.SetActive (MenuGui,showgui);
(when MenuGui hold the widget and showgui hold the bool state)
as the title said, it works fine in the editor but not on my android device.
any idea why?
any other way to achieve this?
and, if we are here, any known issues with Unity 4.3 that i need to be aware of?
thanks,
Haim.