I see the example but they are using a tween scale on the object to know the height of the object. I'm using a tween position so it doesn't know the distance to space things. Also all of my sizes are all based on .something and not actual pixels so it's very hard to determine actual layouts.
I have a card that has a header, body and footer. This is stored in a prefab. In this prefab, the header is a button. On press, I tween the position of the body and the footer in the y. This moves it down and back up as I want. I have multiple of these objects in the UITable but the table doesn't react as the size of the object never changes, the elements inside just move.
Does this make sense?
I attached an Image