Thank you, it's getting closer:
lerp(_Explored, original, fog.r);
With this code, I can put white or any color on the fog, but I can't find any way to control the opacity.
lerp(_Explored, original, 0.5);
And with this code,
everything gets fogged at 50% opacity. There is no "explored" area around the character.
Is there a simple way of doing this that I'm not seeing? I don't really know what I'm doing, I'm basically just going by trial and error.