Hi, I'm struggling with this problem for too much time, please help.
I have three cameras in the scene with different dephts, the first one contains only UItexture on which WebCamTexture is shown (UIRoot1>firstCam>anchor etc). The second one is non-ngui camera with 3d object and the last one with biggest depht contains main ngui elements (UIRoot2>lastCam>anchor etc). The idea is to show this 3d object between video background and GUI, and it works fine. The problem is with labels (Dynamic font) in the main ngui tree(under last camera), where text appears semi-transparent when testing on Android device (its ok in editor).
I've tried changing materials for these labels, shaders, and some approaches from this forum but nothing helped me, so my question is what's the correct way of making font fully opaque over such background? And beside that, is it correct to modify text colors via UILabel widget color?
using 3.0.6 f3