Author Topic: Inventory Example - How to Dynamically Set Script attribute  (Read 2543 times)

SandiCassidy

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Inventory Example - How to Dynamically Set Script attribute
« on: December 14, 2013, 06:00:23 PM »
Hi;
I am using the inventory example in my loading screen. I give the user some buttons with images of characters on it, and when they press the button, I load a prefab (in place of the Orc). I am using Playmaker (And a spawn pool from Pool Manager) to do this.  (Pmt Spawn, Set Parent - to set spawn's parent to Character Pivot).

For each of the item slots (like Weapon, Body, etc.) there is an attribute in the UIEquipmentSlot script called Equipment, that I need to set to that character, but I can't figure out how to do this. I can't pre-set the value in the Inspector because it changes during runtime.

Can you give me a 'how to' to accomplish this?

Thanks,

Sandi