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How to update sprite pixel in runtime
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Topic: How to update sprite pixel in runtime (Read 2456 times)
Justion_Ko
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How to update sprite pixel in runtime
«
on:
December 26, 2013, 09:42:25 PM »
I need to update the sprite pixel at runtime . Without NGUI, I can create a texture2D object ,and update its pixel data ,then assign it to a GUITexture.
Now i want the all UI stuffs to be done with NGUI, How can i do with it?
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ArenMook
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Re: How to update sprite pixel in runtime
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December 27, 2013, 04:02:17 PM »
You should not be modifying atlas textures.
Feel free to modify the Texture2D exactly as you did before with GUITexture. Except this time you'll be using a UITexture to display them.
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How to update sprite pixel in runtime