using current lastest version.
i am using a dynamic font to add UILabels in a scrollview.
at beginning, a scene loaded and everything works fine.
as shown pic named 1.png
the '60' is an UILabel in scrollview and the '%' is a UILabel outside of scrollview. both use the same dynamic font.
once i deactivated the gameobject tree with ngui, said make an user to play game for 1~2 minutes, then come back to reactivate them again.
the '60' UILabel is gray-cubed as saw in pic name 2.png
at the same time, the '%' still worked fine.
it happened in both ios and android build, but to pc standalone build, never happened.