Hi, Aren
I would like to modify the dynamic font rendering via a custom shader, can you please help me understand, how to make this work? UILabel has a Material property available when dynamic font mode is chosen, however if I set a material with the Unlit/Dynamic Font shader, for example, it results in text being drawn with correct colors, but alpha is always 1 - the glyphs are drawn as filled rectangles...
I don't really understand, why is this happening, can you please tell me, what am I doing wrong?