Hello there, I'm making a scene where the player can drag a few sprites around, however I need to know if the sprites hit a trigger collider while being dragged. This only works when the player releases the dragged item and the item returns to it's original parent, passing through the collider on its way back, but it doesn't work when the player is dragging the item. I believe this is because when you drag an item the box collider in it is disabled, so the trigger collider can't detect a collision. Does anyone know a good and efficient way to detect collisions between static triggers and the dragged item, or at least provide the same functionality in a different way?