Hi!
We got an error report saying that if you suspend our app on android and then resume it quickly it sometimes crashes on lower-end devices. From the error log it seems the crash is due to a NullReferenceException on UIDrawCall.Destroy.
01-22 15:03:16.654: I/Unity(5671): NullReferenceException
01-22 15:03:16.654: I/Unity(5671): at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0
01-22 15:03:16.654: I/Unity(5671): at UIDrawCall.Destroy (.UIDrawCall dc) [0x00000] in <filename unknown>:0
01-22 15:03:16.654: I/Unity(5671): at UIPanel.OnDisable () [0x00000] in <filename unknown>:0