I have another thread on here how I've been struggling literally for the past 10 hours trying to create an atlas or even add a sprite to an existing atlas.
Well I essentially gave up fixing it and reported to my team we are essentially dead in the water on that until I can get support from this forum. So I then decided to work on other aspects of my project and hopefully catch up some hours I've lost chasing down the create atlas maker issue.
So I fire my game up and my HUD text on my player is about 10% of the size it should be. I thought maybe I had messed up my scene trying to get the atlas stuff working, so I opened an entire other project and scene that I had not even used in days. It also has the same exact problem. Tiny HUD Text virtually unreadable.
Do we have a botched update that has broken apart our projects? I'm growing concerned as I have lots of hours now tied up in the atlas problem only to then have what seems to be a fairly significant setback in my HUDtext implementation as well. I was almost shocked that it wasn't just isolated in the scene I had been working on but is also broken in other scenes I have not touched in days. All of my GUI is instanced in the scenes and do not pull from any custom prefabs.
I've done a complete reboot from scratch, relaunched Unity, reloaded scenes, deleted NGui and reimported. All other components i work with seem just fine. Playmaker no problem. All unity seems to be doing what it should do. NGui just seems to have totally flaked on me and nothing I can do to get back up again.