Thank for your reply. I have another problem. I'm using controller.Move(movimento * Time.deltaTime); into Update(); in order to move character.
Sometimes movimento.x e movimento.z keeps values like 0.4 and they don't decrease so it will causing a continous movement even if I don't have input from keyboard. Is it normal?
In order to work around the problem I have added "IF", but sometimes there is this problem.
I noticed that it doesn't happen when I work without Tnet.