I have a texture that uses UIStretch to fill the entire screen, but it's off by like 2 pixels, if I set the relative size to something over 1,1, it "fixes" it, but this wasn't happening before, so it's weird. (I'm going back some versions to see if it was something I changed)
I'm not sure if it's the Texture that's not stretching well, or if there's something that needs to be changed on the camera.
The Style for UIStretch is set to 'Both'.