Better label controlI would like to see some more control in the UILabel component. Especially the ability to set character spacing. I know i can set this on the font prefab. But i see no reason why you shouldn't be able to set this individually on each UILabel.Some other controls like individual character rotation and stuff like that would also be nice. But perhaps this functionality should be put in a separate UILabelPluss component to not clutter things.
Attached is a quick and dirty port of SlicedTiledSprite to NGUI 2.5.0c / Unity 4.1. I moved the functionality into UISprite.cs to match the recent Sprite refactor.I had to change how spritePixels and texPixels were calculated in SlicedTiledFill() to function correctly with our setup. To be honest, I don't know why I had to make the change to that code and I don't have time to research why.I hope this is helpful for someone.-Mark / shinyshoe.com
How many triangles is that window? Looking at it, I'm estimating... a ton.
There is no "normal". The less the better, but also big textures waste a lot of space. 100x100 would be my suggestion.
- NEW: UIInput has been redone, and now supports moving the caret as well as copy/paste keys in the editor.
Everywhere, not just the editor. Previously copy/paste didn't work in the editor, now it does. Caret wasn't movable before, now it is.