Author Topic: Parent ParticleSystem to UISprite?  (Read 2293 times)

legend411

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Parent ParticleSystem to UISprite?
« on: March 18, 2014, 12:21:07 PM »
I have a particle effect i'd like to appear over top of a button... I'm not having any rendering queue issues, but i'm not sure how to make it so the particle system is positioned and scaled appropriately to the button. I tried parenting it to it, and it works sometimes, but other times I run the scene it NGUI decides to just delete the ParticleSystem. What gives?

legend411

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Re: Parent ParticleSystem to UISprite?
« Reply #1 on: March 18, 2014, 12:48:25 PM »
Nevermind! I just realized the particle prefab I was using had a self-destruct script on it. Doooy  :o