Author Topic: Atlas Trim Alpha not working?  (Read 2650 times)

Gaudon

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 9
    • View Profile
Atlas Trim Alpha not working?
« on: March 20, 2014, 09:30:14 AM »
Hey guys,

I have an atlas that's 21.3MB in unity with only a dozen relatively small textures. It seems to be a 2048x2048 image, when in reality a 2048x1024 would be sufficient. I have the option to Trim Alpha on, but it doesn't seem to be trimming anything..

Is there something I'm missing?
« Last Edit: March 20, 2014, 09:44:08 AM by Gaudon »

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Atlas Trim Alpha not working?
« Reply #1 on: March 20, 2014, 12:55:32 PM »
Unity does a poor job packing long or narrow sprites. For example 1000x50 image is treated as 1000x1000.

You need to take advantage of sliced sprite functionality.