Thank you for the details.
Unfortunely, I have to use Unity 2D Sprite,
BUT I finally found a solution to force Unity to don't trim alpha :
- Switch to the Standalone platform,
- In asset folder, select the image file,
- Set the type to "Advanced",
- Set Non power of 2 to "none",
- Set wrap mode to "Clamp"
After that, you can switch to different platform, the sprite size keep the same.