I have multiple menu pages set up, all except this troublesome one work. I've been staring at this too long and need some ideas as the configuration looks the same as those that work and the boundaries are all correct for the buttons. I have the following hierarchy for reference with the *'ed Scroll panel being the culprit:
- Menu (UIPanel, Rigidbody, TweenAlpha)
- Background (UISprite)
- Panel Name (UILabel)
* Scroll List (UIPanel, UIScrollView, Rigidbody, TweenAlpha)
- Grid (UIGrid)
- Dynamically added buttons.
The problem is strictly related to the Alpha in that I use the *.Play in script to run them. Problem is, my Menu panel will fade in and out correctly, but the Scroll panel is either ON or OFF, even though I can actually watch the Alpha value in the Inspector change gradually with each update when the app runs.
Question #1: Anyone have any ideas what would cause this?
Question #2: In the editor, I can control the Alpha of the Menu panel and everything including the buttons fade IN/OUT. Can I simply Play that top level Tween to fade it all at run-time just as done in the editor? (I know I can re-write to use UIPlayTween, but I'm curious if the single TweenAlpha should do it as the editor demonstrates.)