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Enabled/Disabled Sprites
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Topic: Enabled/Disabled Sprites (Read 4178 times)
swilskey
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Enabled/Disabled Sprites
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on:
June 01, 2014, 04:49:17 PM »
I am having some problems with the Enabled Disabled sprites. The normal sprite always changes to the Disabled sprite. I am not sure exactly what is happening. I am using the newest NGUI.
http://imgur.com/N3qq4Kf
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Last Edit: June 01, 2014, 04:56:00 PM by swilskey
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ArenMook
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Re: Enabled/Disabled Sprites
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Reply #1 on:
June 01, 2014, 05:42:50 PM »
Your collider is disabled. Disabled collider = disabled button.
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swilskey
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Re: Enabled/Disabled Sprites
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Reply #2 on:
June 01, 2014, 07:07:44 PM »
The problem is that when I enable the button it doesn't switch to the Normal button sprite. It can be enabled but still be the disabled sprite.
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ArenMook
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Re: Enabled/Disabled Sprites
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Reply #3 on:
June 02, 2014, 10:30:25 PM »
You need to use UIButton.isEnabled instead of modifying the collider's state, and it will update the sprite.
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swilskey
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Re: Enabled/Disabled Sprites
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Reply #4 on:
June 11, 2014, 03:45:19 PM »
Thanks that makes sense. I am however having trouble using the UIButton.isEnabled This is the current script I am using to get the info from player prefs and changing the collider. I am not sure what I need to change.
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ArenMook
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Re: Enabled/Disabled Sprites
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Reply #5 on:
June 12, 2014, 02:27:43 AM »
Replace "collider.enabled = false;" with "GetComponent<UIButton>().isEnabled = false;"
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Enabled/Disabled Sprites