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Reasons to move from 3d to 2d colliders ?
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Topic: Reasons to move from 3d to 2d colliders ? (Read 5864 times)
oddurmagg
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Reasons to move from 3d to 2d colliders ?
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June 09, 2014, 12:10:46 PM »
Are there any immediate benefits to migrating from 3d colliders to 2d providers in an established project ? Are there performance improvements or is it just to be more in line with unity2d and the upcoming unity ui system ?
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Nicki
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Re: Reasons to move from 3d to 2d colliders ?
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Reply #1 on:
June 09, 2014, 12:17:51 PM »
It
ought
to be faster, but I have no data supporting it.
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freeExec
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Re: Reasons to move from 3d to 2d colliders ?
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Reply #2 on:
June 10, 2014, 12:37:13 AM »
In 2dUI mode camera exists bug.
Open example "Example 7 - Scroll View (Panel)"
NGUI\Extras\Switch to 2D Collider
Run
Checkbox "Center on items"
Click by item not work.
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ArenMook
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Toronto, Canada
Re: Reasons to move from 3d to 2d colliders ?
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Reply #3 on:
June 10, 2014, 02:00:32 AM »
What's "click by item"?
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Reasons to move from 3d to 2d colliders ?